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Lead Game Designer || UX Designer

Resonance:
Alto and the Kingdom of Music

Designing a fresh, stylized rhythm game
as the Lead Game Designer

From the fall of 2019, I worked on Resonance as the lead game designer and UX designer, working with a fantastic team of programmers and artists to create Resonance; a 2D sidescroller combining with elements we love from our favourite music games.

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Resonance's game play revolves around Alto being able to create Note Platforms, similar to notes on a score sheet, and jumping on them, which helps him to bounce higher to reach and destroy discord with his magic baton. 

 

Resonance tells the tale of Alto, a small music guardian seeking to jump into music scores to get rid of enemies known as "The Discord" while saving his music siblings who have been trapped inside them. 

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What is it about?

Gameplay

A look at the gameplay of Resonance

Production Trailer

A look at Resonance during development back in late 2019

Presentation

In March 2020, the team had an opportunity to show Resonance to a live audience- which resulted in a magical presentation full of laughter and joy.

Trailers

What I worked on

Game Design + UX

I worked as the overall lead game designer, overseeing all aspects of the game design. Including:
 

  • Writing, gameplay design and level design
     

  • Creating the game's initial prototype in Unity before exporting all progress into a custom engine
     

  • Working together with programmers to iterate gameplay mechanics, as well debug and test the game's custom engine and editor.
     

  • Working together with artists to design and iterate art assets to align with the game's overall theme and aesthetics.
     

  • Designed and polished the game in terms of UX, including overlooking the use of VFX and SFX to further enhance the overall user experience

Initial Concept Art

Production + Playtesting

In addition to being the lead game designer of the team, I also oversaw a lot of aspects of the production, doing tasks, including:
 

  • Being the lead SCRUM master of the team, and enforcing SCRUM for smoother project management
     

  • Keeping track of everyone's progress,which also includes using tools such as Trello to help keep track of the development's overall progress
     

  • Being in charge of playtesting, observing playtester reactions to the game, and helping to create surveys to ensure the game received appropriate feedback for further improvement

My work
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Awards and accolades

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Resonance received recognition during the 2020 Digipen Game Awards!

 

Our game was nominated for 5 categories:

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  • Best 2D Visual Design

  • Best User Interface

  • Best music and sound design

  • Best Sophomore game

  • Claude Comair Grand Prize for Game of the Year

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